Master Edition of Metal Gear Solid: Limited to 30 FPS on PS5

Sarah Moore


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Every year, numerous classics are remastered and remade. One of the most eagerly awaited is the Metal Gear Solid: Master Collection Vol. 1. Now, whispers are starting to circulate that the first game is confined to 30 frames per second. Meanwhile, the subsequent sequels, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, operate at twice this rate. The lone exception is the Switch version, where all three titles must comply with the lower limit.

It's highly likely that the first game being engineered and restricted to 30 FPS may be a contributing factor. Any alteration could potentially instigate more difficulties than Konami is prepared to rectify. A lot of older games tended to be programmed to function at a singular speed. Shifting the frame rate could induce increased velocity (double the frames equals double the speed), as well as issues with object and effect physics.

While the rationale behind the decision remains unclear, it's also disappointing that a higher resolution than 1080p is unachievable. It has been confirmed that exceeding this resolution is not feasible. It’s odd that emulators can presently operate the game in 4K, creating an unusual situation where this collector's edition doesn't appear to be the ultimate version. That being said, the quality of these three games is undeniable, and it's hard to curb the enthusiasm of witnessing these titles on certain released formats for the first time.


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