• Grand Theft Auto V
  • Guide 05 of 06
  • PC

GTA 5 Mods & Specs: Enhanced vs Legacy on PC

Rockstar shipped the same game twice and kept both. Here is what genuinely separates Enhanced from Legacy, the official requirements for each, where your frames actually go, which build the modding scene targets, and what Rockstar has documented about getting banned.

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Enhanced launched
4 Mar 2025
Builds on PC
2
Ray-traced effects
4
Enhanced storage
105 GB SSD
Legacy storage
125 GB HDD
GTA 6 on PC
Not announced
Downtown Los Santos at night on the Enhanced build, lit windows reflected on the freeway
Night in downtown Los Santos on the Enhanced build. Exactly the lighting that decides your frame rate, and exactly what Legacy cannot do. Official Rockstar screenshot.

The answer, in one line

Install Enhanced — ray tracing, DirectX 12, faster loading, current GTA Online content. Install Legacy instead if modding or a specific FiveM server is why you are playing, because a decade of tooling was written against it. They are separate products; you can keep both.

The single setting change worth making on Enhanced: drop Maximum ray tracing to Very High. Settings profiles → · Enhanced vs Legacy in full →

01

Two PC games with the same name

GTA V Enhanced launched on PC on 4 March 2025. The older build was renamed GTA V Legacy. They are not two presets of one game — they are separate products with separate Steam app IDs (3240220 and 271590), separate installs, and separate GTA Online populations.

The differences that actually decide which you install.
EnhancedLegacy
RendererDirectX 12, four ray-traced effectsDirectX 10/11
GTA OnlineIts own instanceSeparate instance — no crossplay between the two
Online extrasHao's Special Works, Career Progress, GTA+ on PCNone of them
Anti-cheatBattlEye, kernel-levelBattlEye since September 2022, not kernel-level
ModdingScript Hook V works; OpenIV needs a community shimA decade of tooling, fully mature
Storage105 GB, SSD required125 GB HDD
Still supportedYesYes — Rockstar committed to continuing support in February 2025

Migration is a one-way copy

You can migrate a GTA Online profile from Legacy to Enhanced through the Online landing page or the pause menu. After that, progress is not synced between the two — your Legacy profile is retained and still playable, but the two diverge permanently and there is no merge back. PC to console and console to PC migration are not supported at all.

We are being careful with the wording here on purpose: Rockstar's article does not use the word “irreversible”, and it does not say migration can be repeated. A lot of guides assert one or the other. Neither is documented.

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02

System requirements, both builds

Quoted from Rockstar Support. Note that the storage figures run the opposite way to what most people assume.

GTA V Enhanced — official requirements.
MinimumRecommended
OSWindows 10 (build 1909 or above)Windows 11
CPUIntel Core i7-4770 / AMD FX-9590Intel Core i5-9600K / AMD Ryzen 5 3600
RAM8 GB16 GB dual-channel
GPUGTX 1630 4GB / RX 6400 4GBRTX 3060 8GB / RX 6600XT 8GB
Storage105 GB SSD required105 GB DirectStorage-compatible drive
AudioDirectX 10 compatibleWindows Spatial Sound / Dolby Atmos
Verified 2026-09-18 · quoted from Rockstar Support
GTA V Legacy — official requirements.
MinimumRecommended
OSWindows 10 64-bitWindows 10 64-bit
CPUCore 2 Quad Q6600 / Phenom 9850Core i5-3470 / FX-8350
RAM4 GB8 GB
GPUGeForce 9800 GT 1GB / HD 4870 1GBGTX 660 2GB / HD 7870 2GB
Storage125 GB HDD125 GB HDD
Verified 2026-09-18 · quoted from Rockstar Support

Three things Rockstar's spec sheet does not say out loud

Enhanced needs a DirectX 12 GPU. Rockstar publishes a DirectX version only on the audio line, never for graphics — but Enhanced's own error message reads “No DirectX 12 adapter or runtime found”. Legacy explicitly lists DX 10, 10.1 and 11.
Enhanced wants less disk but demands an SSD. 105 GB versus Legacy's 125 GB. A lot of third-party pages print this backwards.
Legacy no longer supports Windows 7 or 8. Rockstar's current page says Windows 10 64-bit; the old Vista/7/8 wording still circulates.

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03

Where your frames actually go

The settings that cost you performance are not the ones most players touch first.

Measured performance on Enhanced, in-game benchmark at 1440p native.
HardwareSettingResult
RTX 40701440p, Maximum RT~100–110 fps average
RX 7800 XT1440p, Maximum RTInto the mid-50s in some scenes
RTX 4070Maximum RT → Very High RTAbout 35 fps recovered
RX 7800 XTMaximum RT → Very High RTSub-60 dips eliminated
RX 7800 XTFSR 3 Quality at Maximum RT+20 fps
ROG Ally X1080p Very High, no RT40–70 fps
ROG Ally X1080p, any RT enabledSub-30 fps
Verified 2026-09-18 · published third-party benchmarks, not our own hardware

The single most useful setting change

Drop Maximum RT to Very High RT. PC Gamer's verdict after benchmarking is blunt: maximum ray tracing is “not worth it”, and Very High is the sweet spot. On an RTX 4070 that one step is worth around 35 frames, and on an RX 7800 XT it is the difference between dipping under 60 and not.

On the Legacy build the old ranking still holds: MSAA is the single biggest cost and is rated critical — turn it off entirely. Post-FX quality has the most severe spread between its levels, and grass quality is brutal at 4K. Tessellation and FXAA cost almost nothing.

At 4K with ray tracing, DLSS 4 Multi Frame Generation raises RTX 50 Series frame rates by an average of 3.9×. Frame generation was not in Enhanced at launch — it arrived on 12 August 2025.

What we are not going to tell you

We could not find an authoritative benchmark of the minimum spec — GTX 1630 or RX 6400 — on Enhanced, so we are not publishing a frame rate for it. What is defensible: the minimum spec targets 1080p with ray tracing off, and RT on a 4 GB card is not viable when a handheld with far more capable silicon goes sub-30 with any RT enabled.

Settings profiles

Five starting points, built from the published benchmarks in the table above rather than from our own hardware. Treat them as a first setup to tune from, not as guaranteed frame rates — your CPU, your resolution scaling and your driver version all move these.

Enhanced. Derived from the benchmark figures above; where a figure is arithmetic rather than a measured result, it says so.
Your hardwareSet thisExpect
Entry tier
GTX 1630 / RX 6400 class
1080p. Ray tracing off entirely. Everything else at whatever holds your target No published figure exists for this tier — see the note above
Mid tier, NVIDIA
RTX 4070 class
1440p native. Very High RT, not Maximum. No upscaling needed ~135–145 fps
arithmetic: ~100–110 measured at Maximum, +~35 recovered
Mid tier, AMD
RX 7800 XT class
1440p. Very High RT plus FSR 3 Quality Sub-60 dips eliminated by the RT step; FSR 3 Quality measured at +20 fps
4K with ray tracing
RTX 50 Series
Enable DLSS 4 Multi Frame Generation. Added 12 August 2025, not present at launch 3.9× average uplift
Handheld
ROG Ally X class
1080p Very High. Ray tracing off. This is not a preference, it is the only viable setting 40–70 fps off · sub-30 with any RT
Verified 2026-09-18 · derived from the benchmarks above

Legacy, in four lines

The old ranking still holds and it is short. MSAA off entirely — it is the single biggest cost in the build and rated critical. Post-FX one step down — it has the most severe spread between its levels of any setting. Grass quality down at 4K, where it is brutal. Leave tessellation and FXAA on — they cost almost nothing and you gain nothing by disabling them.

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04

Modding: which build, and the install order

Two characters working at laptops in a dark room
Kernel-level anti-cheat runs only during online play. For Story Mode modding it can be disabled, which is the fact most of the “Enhanced killed mods” coverage missed. Official Rockstar screenshot.

“Enhanced killed modding” is wrong

Script Hook V has supported Enhanced since 23 March 2025, and its author states that ASI script plugins written for Legacy are compatible with Enhanced. The current build supports two patch lines. The real friction is elsewhere: OpenIV does not natively recognise Enhanced, and community shims bridge the gap with the warning that mods must themselves be Enhanced-compatible or they crash.

Legacy is still where the scene lives, and for structural reasons rather than sentiment: a decade of mods built against its file formats, mature OpenIV support, no kernel anti-cheat in the install, and FiveM's mainline client targeting it. Enhanced modding is viable and less mature. If modding is your main reason for playing, install Legacy.

The stack, in install order. Each layer depends on the one above it.
#ComponentWhat it does
1ASI Loader dinput8.dllLoads .asi plugins into the game process. Everything else sits on this
1Script Hook VExposes the game's native script functions to plugins. It deliberately closes GTA V if you enter multiplayer — built-in ban protection
2ScriptHookVDotNetEnables C#/.NET mods. Needs .NET Framework 4.8. Most modern mods are .NET mods
3OpenIV + OpenIV.asiArchive editor for .rpf files — needed for vehicles, textures and map edits
3The mods folderRedirection layer: the game loads modified copies instead of the originals, so your base install is never destructively edited and a bad mod can be rolled back
4ENB / ReShadePost-process graphics injectors. Always last

The failure mode that will happen to you

After any Rockstar patch, Script Hook V stops working until its author ships a new build — and every script mod you have stops with it. This is normal and expected, not a broken install. The practical answer is to disable auto-update or keep an offline copy of a working version.

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05

FiveM, roleplay and what Rockstar now owns

FiveM is a multiplayer modification framework: self-hosted dedicated servers running custom scripts, with support for custom vehicles, objects, maps and gamemodes. Capacity runs from 48 slots by default up to 2,048, against GTA Online's fixed 30-player lobbies.

The thing that changed everything

Cfx.re, the team behind FiveM, joined Rockstar Games on 11 August 2023. FiveM's own footer now reads that it is a registered trademark of Take-Two Interactive. In 2026 Rockstar launched an official Cfx Marketplace and Take-Two forced the shutdown of rival platform alt:V, stating that FiveM is the only authorised platform for GTA V multiplayer modding. alt:V shut down fully on 6 July 2026.

Terms of the acquisition were never officially disclosed. A $20M figure circulates; we found it only on low-authority sites and are not stating it as fact.

Two clients: FiveM Legacy requires GTA V Legacy, and FiveM for GTA V Enhanced requires Enhanced and is in early access.

Ban risk, precisely

Rockstar's documented position, not community opinion.
What you doRiskSource position
Single-player modsDocumented safeRockstar, 2015: “no one has been banned for using single player modifications, and you should not worry about being banned”
FiveMLowFiveM does not interact with Rockstar Online Services beyond validating your copy once, and does not modify game files. Rockstar owns it
Mods in GTA OnlineBan vectorThis is what enforcement is actually aimed at. Script Hook V kills the game rather than let you do it by accident

The 2017 legal position still governs the rest: after the OpenIV cease-and-desist and the backlash that reversed it, Take-Two agreed it “generally will not take legal action against third-party projects involving Rockstar's PC games that are single-player, non-commercial, and respect the intellectual property rights of third parties”. All three conditions carry weight — single-player, non-commercial, no third-party IP.

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06

What gets repeated and is not true

  • “Enhanced killed mods.” Script Hook V has supported it since March 2025. The gap is OpenIV, and shims exist
  • “Enhanced is just a graphics preset.” Separate app ID, separate install, separate DX12 renderer, separate Online instance with no crossplay, exclusive content
  • “Enhanced needs more disk space.” 105 GB against Legacy's 125 — but it requires an SSD
  • “FiveM will get you banned.” Rockstar owns FiveM. The ban vector is mods in GTA Online
  • “Enhanced launched with frame generation.” It did not — DLSS 4 MFG arrived 12 August 2025
  • “Enhanced only has RTGI and RTAO.” Pre-launch reporting. The shipped set is ambient occlusion, global illumination, shadows and reflections
  • “Legacy is abandoned.” Rockstar committed to continuing support in February 2025
  • “Migration syncs both ways.” Progress is explicitly not synced after migrating
  • XeSS support. Frequently listed by aggregator sites. We found no authoritative confirmation and are not claiming it

One practical note for Linux and handheld users that rarely makes the summaries: Steam Deck does not support BattlEye for GTA Online. Story Mode runs; GTA Online does not.

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07

GTA 6 on PC: the honest state of it

A character presenting in front of a large world map display
The confirmed set for GTA 6 on PC is one sentence long: there is no announced PC version. Official Rockstar screenshot.
Confirmed

GTA 6 launches 19 November 2026 on PlayStation 5 and Xbox Series X|S. No PC version has been announced — Rockstar's own product page lists no PC platform at all. Physical copies arrive a week earlier, on 12 November, with a download code in the box and no disc content.

Take-Two's Strauss Zelnick has said the console-first staging is “purely a Rockstar creative and strategic call, not the result of any platform exclusivity agreement”, denying that a Sony deal drives it. That is the whole official record on the subject.

Everything else you have read is rumour

An early-2027 PC window is reporting, not an announcement. Any “GTA 6 system requirements” article is a prediction — Rockstar has published none, because there is no announced product to publish them for. Historically Rockstar's PC ports have followed roughly a year after console, but a pattern is not a commitment.

What this means practically, and it is the reason this page matters right now: on PC, GTA V stays the current Grand Theft Auto for the foreseeable future. The Enhanced-or-Legacy decision on this page is not a stopgap until November — it is the decision that carries you through to whenever a VI port actually appears.

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08Common questions

Should I install GTA 5 Enhanced or Legacy?
Enhanced for ray tracing, DirectX 12, faster loading and current GTA Online content including Hao’s Special Works and GTA+. Legacy if single-player modding or a specific FiveM roleplay server matters to you, because that is where a decade of tooling lives. They are separate installs, so you can keep both.
Does GTA 5 Enhanced break mods?
No. Script Hook V has supported Enhanced since 23 March 2025 and ASI plugins written for Legacy work on it. The genuine gap is OpenIV, which does not natively recognise Enhanced — community shims bridge it, but mods must themselves be Enhanced-compatible.
Will mods get me banned in GTA 5?
Rockstar stated in 2015 that nobody has been banned for single-player modifications. Enforcement targets GTA Online. Script Hook V closes the game if you enter multiplayer specifically to stop that happening by accident.
Is FiveM safe to use?
Rockstar owns it — Cfx.re joined Rockstar Games on 11 August 2023, and in 2026 Take-Two called FiveM the only authorised platform for GTA V multiplayer modding. FiveM does not modify game files and only contacts Rockstar services once to validate your copy.
What settings should I change first for more frames?
On Enhanced, drop Maximum ray tracing to Very High — worth around 35 fps on an RTX 4070 at 1440p and the difference between dipping under 60 and not on an RX 7800 XT. On Legacy, turn MSAA off entirely.
Is GTA 6 coming to PC?
Not announced. Rockstar’s product page lists PlayStation 5 and Xbox Series X|S only. Reports of an early-2027 PC window are rumour, and any GTA 6 system requirements article is a prediction.
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